Help! this is work in studio, but not in game, it's says "c it's nil value"
player = game.Players.LocalPlayer mouse = player:GetMouse() c = player.Character anima = script:WaitForChild("Smash") Enabled = true mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "z" then
if not Enabled then return end
Enabled = false
local AnimaStart = c.Humanoid:LoadAnimation(anima)
AnimaStart:Play()
c.Humanoid.Health = c.Humanoid.Health -15
local q = Instance.new("Part", c)
q.Shape = "Block"
q.Anchored = true
q.CanCollide = false
q.BottomSurface = "Smooth"
q.TopSurface = "Smooth"
q.Material = "Metal"
q.Transparency = 0.3
q.BrickColor = BrickColor.new("Ghost grey")
q.Size = Vector3.new(5,5,25)
q.CFrame = c.Torso.CFrame *CFrame.new(1.3,0,-15)
local u = Instance.new("SpecialMesh")
u.MeshType = "Sphere"
u.Parent = q
for i = 1, 20 do
q.Size = q.Size +Vector3.new(1,1,1)
wait()
q.Transparency = q.Transparency +0.1
q.Size = q.Size +Vector3.new(1,1,1)
wait()
q.Transparency = q.Transparency +0.1
q.Size = q.Size +Vector3.new(1,1,1)
wait()
q.Transparency = q.Transparency +0.1
q.Size = q.Size +Vector3.new(0,0,0.1)
wait()
end
wait(5)
q:Destroy()
Enabled = true
end
end)

3 comments
i did it on LocalScript ofc.
I've added a code here. Try it.
thank you so much! it's worked! sorry for late, i was busy a little bit