What i meant was say there's this script on server 1:

part = game.Workspace:FindFirstChild("Part")

Part.Touched:Connect(function()
	part2 = Instance.new("Part")
	part2.Parent = game.Workspace
end)

and there's the same script on server 2:

part = game.Workspace:FindFirstChild("Part")

Part.Touched:Connect(function()
	part2 = Instance.new("Part")
	part2.Parent = game.Workspace
end)

but on server 2 the part hasn't been touched unlike on server 1. How do i make it so when the part is touched on server 1 the 2nd part appears on server 1 and server 2?

1 comment

0

im not that experienced in interserver communication but i think you can use datastores and constantly check for them although that wont be very live and if the part will be touched often it wont be very effective (i think you can use html services too which might be faster but as i said i dont have experience in this)