I've been stuck on this and i can't find anything on the wiki
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How can i get the player when using :FireClient?
1 answer
✓ Accepted answer
Hello, zmonds!
On the event, you recive a parameter, the player
I found this scripts on roblox official wiki
-- LocalScript
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local createPartEvent = ReplicatedStorage:WaitForChild("CreatePartEvent")
createPartEvent:FireServer()
. . .
-- Script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local createPartEvent = Instance.new("RemoteEvent", ReplicatedStorage)
createPartEvent.Name = "CreatePartEvent"
local function onCreatePartFired(player)
print(player.Name, "wants to create a part")
local newPart = Instance.new("Part")
newPart.Position = Vector3.new(0, 20, 0)
newPart.Parent = game.Workspace
end
createPartEvent.OnServerEvent:Connect(onCreatePartFired)
Good Luck with your games
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This is what I would consider the best answer
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Up voted!
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1 comment
If you're asking 'to who to send it', a handy thing is you can actually send it to everyone using :FireAllClients()