How could i get the scripts to not spawn in the same brick and only 5 different scripts to spawn in 5 different bricks? Below i tried to do something along that, but i'm really failing...
Scripts = math.random(5,#Game.Lighting.Scripts)
mod[Scripts]:Clone().Parent = Game.Workspace.Model.Parts
mod[Scripts] = nil

1 comment
You're defining "Scripts" as a number.