I have a script where it sets a bodygyro on the characters lower torso, and it will rotate the character to where the player's mouse is.
My problem is that if the player points mouse up or down, it will try to look in those directions but its not exact.
Code:
BodyGyro.CFrame = CFrame.new(Character.LowerTorso.Position, MousePosition)
BodyPosition.Position = Character.HumanoidRootPart.Position
BodyGyro.Parent = Character.LowerTorso
BodyPosition.Parent = Character.LowerTorso
