So I'm making a one piece game https://www.roblox.com/games/2181955943/One-Peice-Testing
So besides that basicly I have A HUGE PROBLEM in side Starter Gui I have 5 scripts and each script contains a power when a key is hit. I also have 5 Bool Values inside the "Fruit Folder" which is inside the local player
game -> Players -> LocalPlayer -> FruitFolder -> 5intvalues the 5 BoolValues are
(hasicef) (hasgumf) (hassukef) (hasbombf ) All these Values are set to "False" (hasopef)
Note "f" in hasopef means "Fruit" for short...
so basicly I also made a thing where it spawns fruits every 10 MINUTS whent fruit spawns and a player finds it, they walk up to it and click on it
ONCE THEY CLICK on the fruit - They AUTOMATICLY get the powers So if they click on the ice fruit
when they press "F" it shoots an ice ball . when the player presses "F" , it will check if the "hasicef" Value is true if not then the fireball won't be casted...
But here is the REAL Problem i have another device with another account so i will test with THIS account i use and the other account. WHEN I shoot the ice ball on the other account's screen the ice ball IS NOT even there!!!! Also when I kill some one their body is just laying their not even spawning back and on the other account they ARE NOT even dead!?!?! WHY AND HOW IS THIS Happening!?!?!!? It took me a Week To script this game!!!!
please someone help me...

4 comments
Post the script please...
which ones?
All.
Seems like you're trying to fire the ice ball via a local script. Things fired from a Local Script only show on the screen for the one firing it, so your ice ball is there for player1, but player2 isn't on the same client, thus he sees no iceball. Read this article about RemoteEvents, it's most likely what you'll need to get your stuff done! https://wiki.roblox.com/index.php?title=Remote_Functions