By server I don't mean server script I mean not from a user. My Idea is:

local TextService = game:GetService("TextService")
local filteredTextResult = TextService:FilterStringAsync("Message Here", 1)

1 being the userId of ROBLOX, but I don't know if this is logical, allowed, or if there is a better way.

2 comments

0

For what would you use it?

0

Sending server messages from Trello to all servers.