I've created a script that customizes a player's hair, face, and clothing when they join. The face and hair appear to be working, but the clothing doesn't. Any idea why?
Shirt1 = "rbxassetid://663700538" --boy match
Shirt2 = "rbxassetid://1361051235" --boy match
Shirt3 = "rbxassetid://591071432" --boy match
Shirt4 = "rbxassetid://1117724225" --boy match
Shirt5 = "rbxassetid://1953856314" --boy match
Shirt6 = "rbxassetid://943047235" --boy single
Shirt7 = "rbxassetid://942999747" --blue tunic single
Shirt11 = "rbxassetid://340408952" --magician magnostadt
Shirt12 = "rbxassetid://338904344" --male reim outfit
Shirt13 = "rbxassetid://338904457" --female reim outfit
A list of variables that have the ID's saved.
--Clothes
if MaleOutfitChance == 1 then
Shirt.ShirtTemplate = Shirt1
Shirt.Parent = player.Character
Pants.PantsTemplate = Pants1
Pants.Parent = player.Character
elseif MaleOutfitChance == 2 then
Shirt.ShirtTemplate = Shirt2
Shirt.Parent = player.Character
Pants.PantsTemplate = Pants2
Pants.Parent = player.Character
elseif MaleOutfitChance == 3 then
Shirt.ShirtTemplate = Shirt3
Shirt.Parent = player.Character
Pants.PantsTemplate = Pants3
Pants.Parent = player.Character
elseif MaleOutfitChance == 4 then
Shirt.ShirtTemplate = Shirt4
Shirt.Parent = player.Character
Pants.PantsTemplate = Pants4
Pants.Parent = player.Character
elseif MaleOutfitChance == 5 then
Shirt.ShirtTemplate = Shirt5
Shirt.Parent = player.Character
Pants.PantsTemplate = Pants5
Pants.Parent = player.Character
end
There is a variable named MaleOutfitChance that is a math.random. If that number is a certain one, the player is given certain shirts and pants.
I've also created two variables, "Shirt" and "Pants" that create new instances of shirts and pants respectively. Simply changing the shirt template ID to fit.
