Hello, I am having a few issues with a GUI I am scripting. The GUI is a Check-in system that a staff member puts in a name and it will check if the player has that ticket or not. The problem is, I cannot get the server to see what the new text is inside of it. So I am unable to continue scripting the server side of the system because it keeps thinking that the Textbox's Text is still what was there before the player has inputted it, Help, please. If you need any more information, I am able to give it you.
COMMUNITY QUESTION
How do I get what a client has put in a Textbox to update for the server?
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Please post the script. Do not make us ask for the script.
In the localscript, script.Parent.BackingFrame.PlayerName.FocusLost:Connect(function(enterpressed) game.ReplicatedStorage.RYR.CheckIn.UpdatePlrName:FireServer(Gui, script.Parent.BackingFrame.PlayerName.Text) end)
In the serverscript, game.ReplicatedStorage.RYR.CheckIn:WaitForChild('UpdarePlrName').OnServerEvent:Connect(function(Plr, Actual, Text) Actual.BackingFrame.Value.Value = Text end). What have I done wrong?
You know that you can add script to your question with the edit button? And also that you can put it in a codeblock to make it easier to read? Please do so.