For example. The game is FilteringEnabled. A local player shoots out a rocket. That rocket is made locally and is going toward it's target. I want that rocket to appear to both client and server so it's smooth and lagless to both server and client. How would I do that?
COMMUNITY QUESTION
How do I make a object appear in client and server with no lag delay?
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You can't, there will aways be a delay...
Mission Impossible, this is how FE works.