Here's the collision script
beam = script.Parent
rep = game.ReplicatedStorage
play = game.Players.LocalPlayer
char = play.Character
hum = char.Humanoid
child = char:GetChildren()
local ten = true
beam.Touched:Connect(function(hit)
local class = hit:GetChildren()
if not ten then return end
local ehum = hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid")
if ehum and ehum ~= hum then
ehum:TakeDamage(20)
else if class ~= "MeshPart" then
local explosion = rep.Explosion:Clone()
explosion.Parent = workspace
explosion.CFrame = beam.CFrame
beam:Destroy()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://833855896"
sound.MaxDistance = 200
sound.Parent = explosion
sound:Play()
for i = 1, 5 do
explosion.Mesh.Scale = explosion.Mesh.Scale * 1.5
wait(0.05)
explosion.Transparency = explosion.Transparency + 0.1
end
explosion.Transparency = 1
wait(0.5)
explosion:Destroy()
end
wait()
ten = true
end
end)
GIF of what happens https://gyazo.com/814dcde01f5247f299e3aa11317758ee
The projectile collides fine with any humanoid excluding the humanoid of the person firing the laser, but I can't seem to get the projectile to stop colliding with my player model. Help would be appreciated.

2 comments
Just check if the "hit" isn't the character.
Thanks, I tried doing that earlier but it wasn't working, got it to work now.