I am trying to change the gravity for one model so when It falls from the sky, it falls slowly and doesn't just crash down. What I got so far is to put a script in each part of the model as well as a bodyforce. I have no idea how to do this, ideas?
Here is my script
script.Parent.BodyForce.Force = Vector3.new(0, game.Workspace.Gravity, 0) == script.Parent.GetMass()

1 comment
you can just CFrame it "Slowly" without using gravity, or give a seperate variable as gravity and use that as gravity