This is a round script which works in solo play but the gui will not appear when i launch a server but it does teleport my player in the correct time. Script in ServerScriptService

local Int = game:GetService("ReplicatedStorage"):WaitForChild("Int")



game.ReplicatedStorage.Intermis.OnServerEvent:Connect(function(player, rob, text, tim)
while true do 	
			Int.Value = Int.Value - 1
			wait(1)
	if Int.Value == 0 then
		for _,player in pairs (game.Players:GetPlayers()) do		
			if player.Character then			
			player.Character:MoveTo(Vector3.new(game.Workspace.tele.Position))
				end
			end
		end
	end
end)


game.ReplicatedStorage.gui:FireClient(Int)

LocalScript in StarterGui

local inter = game:GetService("ReplicatedStorage")
local bui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")

game.ReplicatedStorage.gui.OnClientEvent:Connect(function(gob )
local Int = game:GetService("ReplicatedStorage"):WaitForChild("Int")
	
while wait(1) do
	bui.Intermission.TextLabel.Text = "Intermission = "..Int.Value
	
		
	
	end
end)




inter:WaitForChild("Intermis"):FireServer(script.Parent.TextLabel, script.Parent.time)

2 comments

0

Because for FireClient you need to specify the player to fire it to. So get the player and add a player argument as the first argument, and do NOT pass it to OnClientEvent.

0

Do i not pass the player argument to the onclientevent or do i get rid of the onclientevent?