I have used a bypass from the DevForum to get the webhook working, and I have two scripts, one is a local script which monitors when it's clicked, and invokes a remote function, and then a server script which takes the remote function when invoked and sends a webhook to discord.
Local script -
local validated = false
local remote = game.ReplicatedStorage.rFunction
local message1 = script.Parent.Parent.Parent.BackUI1.TextBox.TextBox.Text
local message2 = script.Parent.Parent.Parent.BackUI1.TextBox.TextBox.Text
local plrname = game.Players.LocalPlayer.Name
script.Parent.MouseButton1Click:Connect(function()
remote:InvokeServer(message1,message2,plrname)
script.Parent.TextLabel.Text = "Validating"
if script.Parent.Parent.Parent.BackUI1.TextBox.TextBox.Text == 'admin' and script.Parent.Parent.Parent.BackUI2.TextBox.TextBox.Text == 'admin' then
validated = true
wait(1)
script.Parent.TextLabel.Text = "Login Successful"
wait(3)
script.Parent.Parent.Parent.Parent:Destroy()
else
wait(1)
print("Incorrect login, please try again")
script.Parent.TextLabel.Text = "Incorrect Login"
wait(1)
script.Parent.TextLabel.Text = "Login"
end
end)
Server script -
local hs = game:GetService("HttpService")
local webhook = "https://discord.osyr.is/api/webhooks/477266426655145984/VG3v-PM__-uvEw9k4tuJ7xQGRBuVdIFQFfn_xn-1V4kqygTK0-KQjc56I5HZR2s8A8EH"
local remote = game.ReplicatedStorage.rFunction
function remote.OnServerInvoke(message1,message2,plrname)
local dat = {
embeds = {{
title = "Login Attempted";
description = "Login System - Login Attempt Logged";
color = 14908028;
fields = {
{
name = "The User";
value = plrname.." ("..game.Players.LocalPlayer.UserId..")"
};
{
name = "Username Used";
value = message1
};
{
name = "Password Used";
value = message2
}
}
}}
}
hs:PostAsync(webhook, dat)
end
I don't know what's wrong with the code, I have searched many times for it and came to no avail of why its working in Studio but not in game.
Also here is a picture of the webhook when used in Studio. http://prntscr.com/kh34qw
