Hi, I wanna know how can i make like that two wall that close will make a compression against a player and kill him. Exemple, ive got two wall that move foward and backward that make a "gate" that open and close, but i wanna make that if you get stuck in-between those two wall you get a crushed death
Like in the movie the Labyrinth with the big wall

1 comment
Maybe you can make it detect if the player is touching both parts at the same time, they get killed. You could add a small delay to simulate the player being crushed to death before they're killed.