So i've been working on this intermission script for a while and asked a couple questions for it and have been researching up on FE and i feel like i'm almost there. I decided go back to my script and try it little by little
script in SSS
game.ReplicatedStorage.Intermis.OnServerEvent:Connect(function(player, rob, text, tim)
while true do
Int.Value = Int.Value - 10
wait(1)
if Int.Value == 0 then
for _,player in pairs (game.Players:GetPlayers()) do
if player.Character then
player.Character:MoveTo(Vector3.new(game.Workspace.tele.Position))
end
end
end
end
end)
game.ReplicatedStorage.gui:FireClient(Int)
LocalScript in StarterGui
local inter = game:GetService("ReplicatedStorage")
game.ReplicatedStorage.gui.OnClientEvent:Connect(function(gob )
local Int = game:GetService("ReplicatedStorage"):WaitForChild("Int")
while wait(1) do
script.Parent.TextLabel.Text = "Intermission = "..Int.Value
end
end)
inter:WaitForChild("Intermis"):FireServer(script.Parent.TextLabel, script.Parent.time)
its teleports me to my destination in the correct time but the gui never shows up (this works when i play in solo though)

1 comment
I believe you’ll have to move GUI to player GUI, use a remote event and clone it from RS...I don’t have access to my scripts atm, maybe someone can give you better details