local play = game.Players.LocalPlayer
char = play.Character
hum = char.Humanoid
replogia = game.ReplicatedStorage.LogiaV2
--
head = char:WaitForChild("Head")
uppertorso = char:WaitForChild("UpperTorso")
lowertorso = char:WaitForChild("LowerTorso")
leftupperarm = char:WaitForChild("LeftUpperArm")
leftlowerarm = char:WaitForChild("LeftLowerArm")
lefthand = char:WaitForChild("LeftHand")
rightupperarm = char:WaitForChild("RightUpperArm")
rightlowerarm = char:WaitForChild("RightLowerArm")
righthand = char:WaitForChild("RightHand")
leftupperleg = char:WaitForChild("LeftUpperLeg")
leftlowerleg = char:WaitForChild("LeftLowerLeg")
leftfoot = char:WaitForChild("LeftFoot")
rightupperleg = char:WaitForChild("RightUpperLeg")
rightlowerleg = char:WaitForChild("RightLowerLeg")
rightfoot = char:WaitForChild("RightFoot")
--
headl = replogia.HeadLogia
uppertorsol = replogia.UpperTorsoLogia:Clone()
lowertorsol = replogia.LowerTorsoLogia:Clone()
leftupperarml = replogia.LeftUpperArmLogia:Clone()
leftlowerarml = replogia.LeftLowerArmLogia:Clone()
lefthandl = replogia.LeftHandLogia:Clone()
rightupperarml = replogia.RightUpperArmLogia:Clone()
rightlowerarml = replogia.RightLowerArmLogia:Clone()
righthandl = replogia.RightHandLogia:Clone()
leftupperlegl = replogia.LeftUpperLegLogia:Clone()
leftlowerlegl = replogia.LeftLowerLegLogia:Clone()
leftfootl = replogia.LeftFootLogia:Clone()
rightupperlegl = replogia.RightUpperLegLogia:Clone()
rightlowerlegl = replogia.RightLowerLegLogia:Clone()
rightfootl = replogia.RightFootLogia:Clone()
userinput = game:GetService("UserInputService")
KeyHeld = false
function onKeyPress(inputObject,gameProcessed)
if inputObject.KeyCode == Enum.KeyCode.F then
KeyHeld = true
headl = replogia.HeadLogia
uppertorsol = replogia.UpperTorsoLogia:Clone()
lowertorsol = replogia.LowerTorsoLogia:Clone()
leftupperarml = replogia.LeftUpperArmLogia:Clone()
leftlowerarml = replogia.LeftLowerArmLogia:Clone()
lefthandl = replogia.LeftHandLogia:Clone()
rightupperarml = replogia.RightUpperArmLogia:Clone()
rightlowerarml = replogia.RightLowerArmLogia:Clone()
righthandl = replogia.RightHandLogia:Clone()
leftupperlegl = replogia.LeftUpperLegLogia:Clone()
leftlowerlegl = replogia.LeftLowerLegLogia:Clone()
leftfootl = replogia.LeftFootLogia:Clone()
rightupperlegl = replogia.RightUpperLegLogia:Clone()
rightlowerlegl = replogia.RightLowerLegLogia:Clone()
rightfootl = replogia.RightFootLogia:Clone()
--
while KeyHeld do
headl.Parent = char
uppertorsol.Parent = char
lowertorsol.Parent = char
leftupperarml.Parent = char
leftlowerarml.Parent = char
lefthandl.Parent = char
rightupperarml.Parent = char
rightlowerarml.Parent = char
righthandl.Parent = char
leftupperlegl.Parent = char
leftlowerlegl.Parent = char
leftfootl.Parent = char
rightupperlegl.Parent = char
rightlowerlegl.Parent = char
rightfootl.Parent = char
--
headl.CFrame = head.CFrame * CFrame.new(0,0,0)
local weld1 = Instance.new("Weld")
weld1.Part0 = headl
weld1.C0 = headl.CFrame:inverse()
weld1.Part1 = head
uppertorsol.CFrame = uppertorso.CFrame * CFrame.new(0,0,0)
local weld2 = Instance.new("Weld")
weld2.Part0 = uppertorsol
weld2.C0 = uppertorsol.CFrame:inverse()
weld2.Part1 = uppertorso
lowertorsol.CFrame = lowertorso.CFrame * CFrame.new(0,0,0)
local weld3 = Instance.new("Weld")
weld3.Part0 = lowertorsol
weld3.C0 = lowertorsol.CFrame:inverse()
weld3.Part1 = lowertorso
leftupperarml.CFrame = leftupperarm.CFrame * CFrame.new(0,0,0)
local weld4 = Instance.new("Weld")
weld4.Part0 = leftupperarml
weld4.C0 = leftupperarml.CFrame:inverse()
weld4.Part1 = leftupperarm
leftlowerarml.CFrame = leftlowerarm.CFrame * CFrame.new(0,0,0)
local weld5 = Instance.new("Weld")
weld5.Part0 = leftupperarml
weld5.C0 = leftupperarml.CFrame:inverse()
weld5.Part1 = leftlowerarm
lefthandl.CFrame = lefthand.CFrame * CFrame.new(0,0,0)
local weld1 = Instance.new("Weld")
weld1.Part0 = lefthandl
weld1.C0 = lefthandl.CFrame:inverse()
weld1.Part1 = lefthand
rightupperarml.CFrame = rightupperarm.CFrame * CFrame.new(0,0,0)
local weld2 = Instance.new("Weld")
weld2.Part0 = rightupperarml
weld2.C0 = rightupperarml.CFrame:inverse()
weld2.Part1 = rightupperarm
rightlowerarml.CFrame = rightlowerarm.CFrame * CFrame.new(0,0,0)
local weld3 = Instance.new("Weld")
weld3.Part0 = rightlowerarml
weld3.C0 = rightlowerarml.CFrame:inverse()
weld3.Part1 = rightlowerarm
righthandl.CFrame = righthand.CFrame * CFrame.new(0,0,0)
local weld4 = Instance.new("Weld")
weld4.Part0 = righthandl
weld4.C0 = righthandl.CFrame:inverse()
weld4.Part1 = righthand
leftupperlegl.CFrame = leftupperleg.CFrame * CFrame.new(0,0,0)
local weld5 = Instance.new("Weld")
weld5.Part0 = leftupperlegl
weld5.C0 = leftupperlegl.CFrame:inverse()
weld5.Part1 = leftupperleg
leftlowerlegl.CFrame = leftlowerleg.CFrame * CFrame.new(0,0,0)
local weld1 = Instance.new("Weld")
weld1.Part0 = leftlowerlegl
weld1.C0 = leftlowerlegl.CFrame:inverse()
weld1.Part1 = leftlowerleg
leftfootl.CFrame = leftfoot.CFrame * CFrame.new(0,0,0)
local weld2 = Instance.new("Weld")
weld2.Part0 = leftfootl
weld2.C0 = leftfootl.CFrame:inverse()
weld2.Part1 = leftfoot
rightupperlegl.CFrame = rightupperleg.CFrame * CFrame.new(0,0,0)
local weld3 = Instance.new("Weld")
weld3.Part0 = rightupperlegl
weld3.C0 = rightupperlegl.CFrame:inverse()
weld3.Part1 = rightupperleg
rightlowerlegl.CFrame = rightlowerleg.CFrame * CFrame.new(0,0,0)
local weld4 = Instance.new("Weld")
weld4.Part0 = rightlowerlegl
weld4.C0 = rightlowerlegl.CFrame:inverse()
weld4.Part1 = rightlowerleg
rightfootl.CFrame = rightfoot.CFrame * CFrame.new(0,0,0)
local weld5 = Instance.new("Weld")
weld5.Part0 = rightfootl
weld5.C0 = rightfootl.CFrame:inverse()
weld5.Part1 = rightfoot
wait()
end
end
end
function onKeyRelease(inputObject,gameProcessed)
if inputObject.KeyCode == Enum.KeyCode.F then
KeyHeld = false
end
end
game:GetService("UserInputService").InputBegan:Connect(onKeyPress)
game:GetService("UserInputService").InputEnded:Connect(onKeyRelease)
GIF of the problem https://gyazo.com/c2fac6cecb9b417a3c6ca929215be0cb
Basically, I've welded the parts individually to each limb of the character, but whenever I move the parts don't synchronize and are slightly delayed, anyway to fix this?

2 comments
Wow, that worked perfectly, thanks a-lot.
np