I'm making a script that changes a gui after a player teleports, and it uses a remote event to change the gui

here's the server script in the block:

local PassId = 4920137
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local debounce = false
local pos = CFrame.new(3.112, 5.216, -183.121)
local getPlayerFromCharacter
local player
local remote = game.ReplicatedStorage:WaitForChild("RemoteE")


getPlayerFromCharacter = function(model)
    local plr = Players:GetPlayerFromCharacter(model)

    if plr then 
        return plr
    else
        return nil 
    end
end

script.Parent.Touched:Connect(function(hit) 
    

local player = getPlayerFromCharacter(hit.Parent)

    if player then
	

		if not debounce then
		debounce = true

		
			
            player.Character:SetPrimaryPartCFrame(pos)
remote:FireClient(nil)
	wait(1)
	debounce = false
	end
	

 

        
    end
end)

here's the local script under the image label of the gui and it's in starter gui:

local remote = game.ReplicatedStorage:WaitForChild("RemoteE")

remote.OnClientEvent:Connect(function()
	for i = 0, 1, 0.1 do
	script.Parent.ImageTransparency = i
	wait(.1)
	end
end)

1 comment

0

On line 36 replace nil with player