For example this script:
local Players = game:GetService("Players")
local getPlayerFromCharacter
getPlayerFromCharacter = function(model)
local plr = Players:GetPlayerFromCharacter(model)
if plr then return plr end
end
script.Parent.Touched:Connect(function(hit)
local player = getPlayerFromCharacter(hit.Parent)
if player then
script.Parent.Sound1.Volume = 1
script.Parent.Sound1:Play()
end
end)
I want to turn it into a local script since I only want a single player to hear the sound (this script plays a sound on brick touch) instead of the entire server.
What makes a local script different than a regular script in terms of coding?
Sorry if this question seems simple, i'm pretty new at scripting and I tried googling it but I just got more confused.

3 comments
Don't ask the same question more than once.
A local script runs in the client side and only the client can use the it like Local Parts. You can access Local Player by game.Players.LocalPlayer but a server script you need to find other ways.
have a local script listening for a remote event play the sound in the Player's playergui instead of trying to convert it