local room1 = false
local room2 = false
local room3 = false
local room4 = false
local room5 = false
local room6 = false
rooms = {}
game.Players.PlayerAdded:connect(function(plr)
if room1 == false then
room1 = true
local spawn1 = game.Workspace.room1
spawn1.Name = plr.UserId
table.insert(rooms,spawn1)
elseif room2 == false then
local spawn2 = game.Workspace.room2
spawn2.Nmae = plr.UserId
table.insert(rooms,spawn2)
end
plr.Character.Humanoid.Died:connect(function()
wait(2) plr.Character.HumanoidRootPart.Position = rooms[plr.Name]
end)
end)
I'm basically trying to make each player have their own spawn point as they join a game and remove them from that table when they leave, but I'm new to tables and I'm having a very bad time understanding I tried you tube and wiki but it doesn't make sense to me. I would really appreciate an explanation to help me understand so i can further apply it to other things, Thanks.

2 comments
Tables are places where you store multiple stuff, its like an array.
So is a table not a good method to do this?