ok so here is the script.I want to change to persons skin Color to "Terra Cotta" and it does but the problem is how do I get their original Skin Color back when I press E? The person just stays as The Terra Cotta Color for ever...
local uis = game:GetService("UserInputService")
local ruse = false
uis.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then
game.Players.LocalPlayer.Character.UpperTorso.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.LeftFoot.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.LeftHand.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.LowerTorso.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.RightFoot.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.RightHand.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.RightLowerArm.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.RightUpperArm.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.RightLowerLeg.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.RightUpperLeg.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.RightUpperArm.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.LeftUpperLeg.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.LeftLowerLeg.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.LeftUpperArm.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.LeftLowerArm.BrickColor = BrickColor.new("Terra Cotta")
game.Players.LocalPlayer.Character.Head.BrickColor = BrickColor.new("Terra Cotta")
end
end)
--local uis = game:GetService("UserInputService")
--uis.InputBegan:Connect(function(input)
-- if input.KeyCode == Enum.KeyCode.F then
--
-- end
-- end)
By the way this is a local script.

6 comments
Wait i dont rly understand...
Hold on, I'll edit my post
k
Edited.
ok
MeshPartare consideredBasePart