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COMMUNITY QUESTION

How do I get only one PlayerGui to reset/stay on spawn?

I used this property so that players GUIs don't reset on spawn:

game:GetService("StarterGui").ResetPlayerGuiOnSpawn = false

But I only want ONE GUI to reset and the other to stay the same. Any help?

2 comments

0

Try connecting that GUI to reset with the humanoid.died event.

0

Thx ^^

1 answer

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