✓ Accepted answer
No matter what you do, you will always get the same result after trying another type of method. I remade your code,
local Player = game.Players.LocalPlayer
local Character = Player.CharacterAdded:Wait() or Player.Character
function AnchorTeleport(HRP, Position)
HRP.Anchored = false
if not HRP.Anchored then
wait()
HRP.Anchored =true
HRP.CFrame = Position
end
end
AnchorTeleport(Character.HumanoidRootPart, CFrame.new(game.Workspace.CamPart.Position))
then realised it was futile because I always got the same result as you. Just don't use anchored, or stop the animation from playing in the 'Animate' localscript ROBLOX gives you by either waiting for it clone to the character and stopping it, or make a custom animation script of your own.
1 comment
You could make all limbs anchored, but other than that, there's possibly a no other way.