I have a moving vehicle and I need conveyors to push other parts along this conveyor.

If my parts were anchored I could use the velocity property of BasePart however my conveyors are welded together and moved using VectorForce.

Is there any way I could have normal conveyor physics on a moving vehicle?

3 comments

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You could use CFrame of the conveyor to Change the velocity of parts that hit it. Something with velocity = CFrame.Lookvector but I can't quite remember unfortunately this isn't normal conveyor physics 

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Good idea but there is too much too mange with parts leaving the conveyor or pushing on the vehicle causing it to slide. I guess I will stick to manually moving the parts myself, using welds, however welds seem to stop the vehicle for a split second when spawning, any idea how I could fix that?

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Use youtube there can u find something?