I have a moving vehicle and I need conveyors to push other parts along this conveyor.
If my parts were anchored I could use the velocity property of BasePart however my conveyors are welded together and moved using VectorForce.
Is there any way I could have normal conveyor physics on a moving vehicle?

3 comments
You could use CFrame of the conveyor to Change the velocity of parts that hit it. Something with velocity = CFrame.Lookvector but I can't quite remember unfortunately this isn't normal conveyor physicsÂ
Good idea but there is too much too mange with parts leaving the conveyor or pushing on the vehicle causing it to slide. I guess I will stick to manually moving the parts myself, using welds, however welds seem to stop the vehicle for a split second when spawning, any idea how I could fix that?
Use youtube there can u find something?