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COMMUNITY QUESTION

Filtering enabled round script wont work?

Im making a round script with FE and i'm fairly new to scripting. I thought I did everything right as it worked when I played solo but when I started a server it wouldn't work.

My remote event is located in Replicated Storage and so is my int val

Script this is located in ServerScriptService

local play = game.Players.LocalPlayer
local Int = game:GetService("ReplicatedStorage"):WaitForChild("Int")



game.ReplicatedStorage.Intermis.OnServerEvent:Connect(function(player, text, tim)
while true do 	
			text.Text = "Intermission = "..Int.Value
			Int.Value = Int.Value - 10
			wait(1)
	if Int.Value == 0 then
		for _,player in pairs (game.Players:GetPlayers()) do		
			if player.Character then			
			player.Character:MoveTo(Vector3.new(game.Workspace.tele.Position))
			text.Visible = false
	if text.Visible == false then
		for  i = 6, 1, -1  do
			tim.Visible = true
			tim.Text = "Time Left = "..i
			wait(1)
	if i == 1 then
			play.Character:MoveTo(Vector3.new(197.927, -48.632, -116.923))
			Int.Value = 30
			text.Visible = true
			tim.Visible = false
							end
						end
					end
				end
			end
		end
	end
end)


Local Script It is located in a ScreenGui which is located in StarterGui and so is both TextLabels (the time is also a TextLabel)

local inter = game:GetService("ReplicatedStorage")
inter:WaitForChild("Intermis"):FireServer(script.Parent.TextLabel, script.Parent.time)

2 comments

0

line one in the server script

0

Does not work

3 answers

Local scripts don't work on the server, sending the local script to the (server) script will appear nil to the server. Good to test local and server script interaction online to avoid having these issues in the future.

GUIs only work inside a PlayerGui in a ScreenGui. It won't work on the script in ServerslScriptStorage, don't send GUIs to the server.

2 comments

0

Server script = normal script

0

Then do i use :fireclient?

Try this with teleporting Characters.

player.Character.Humanoid:MoveTo(Vector3.new(workspace.tele.Position))

Your first line you're trying to access LocalPlayer through a script, which the LocalPlayer can only be accessed through a client sided method, in other words a LocalScript

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