I am making a script that charges up an orb, however I don't know why the tweening animation isn't working.
game.ReplicatedStorage.Custom.OnServerEvent:Connect(function(plr,mousehit,key)
if key == "Charge" then
local char = game.Players[plr.Name].Character
local hum = char.Humanoid
local root = char.HumanoidRootPart
local charging = Instance.new("Part",workspace)
charging.Shape = Enum.PartType.Ball
charging.Material = Enum.Material.Neon
charging.Size = Vector3.new(0.1,0.1,0.1)
charging.BrickColor = BrickColor.new("Really red")
charging.CanCollide = false
charging.Anchored = true
function stay()
while true do
charging.CFrame = char.Head.CFrame + char.Head.CFrame.LookVector*2
wait()
end
end
spawn(stay)
function charge()
local chargingPart = charging:Clone()
chargingPart.Parent = charging
chargingPart.CanCollide = false
chargingPart.Shape = Enum.PartType.Ball
chargingPart.Material = Enum.Material.Neon
chargingPart.BrickColor = BrickColor.new("Really red")
chargingPart.Size = Vector3.new(0.2,0.4,0.2)
chargingPart.CFrame = charging.CFrame * CFrame.new(math.random(-0.6,0.6),math.random(-0.6,0.6),math.random(-0.6,0.6))
chargingPart.Parent = charging
chargingPart.Anchored = true
game.Debris:AddItem(chargingPart,0.01)
end
function rep()
for i = 1,100 do
spawn(charge)
wait(0.01)
end
end
spawn(rep)
function tweening()
local tween = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0, false,0)
local tweenProperties = {CFrame = CFrame.new(5,5,5)}
local tweenRun = tween:Create(charging,tweenInfo,tweenProperties)
tweenRun:Play()
end
spawn(tweening)
end
end)
