local sound = game.Workspace.Sound1
local soundt = game.Workpsace.Sound2
wait(1)
while true do
script.Parent.sound:Play()
sound.Looped = true
wait(121)
script.Parent.sound:Stop()
script.Parent.soundt:Play()
soundt.Looped = true
wait(241)
script.Parent.soundt:Stop()
end
COMMUNITY QUESTION
would this sound script work?
1 answer
This would work as long as there is an object called sound, and an object called soundt inside the script's parent.
The 2 variables set at the start are useless, as you never end up using them in the code.
This discussion is preserved as it was. New answers, comments, and votes are closed.

4 comments
Don't ask us, test it. If it doesn't work tell the error from output.
^ But it looks like it should work
^
I agree that it should be tested, but it doesn't look like it would work...script.Parent.game.Workspace.Sound1...?