It's been on my mind lately when I saw a Robloxian by the name of Nikilis who made the game called Murder Mystery 2. When you enter a server from the game, the first thing it does it is present the player with a screen gui that says that the player must wait until the world has completely loaded or until they a button appears giving them the option to skip but miss out on the unfinished textures and such. Here is a GIF of what it looks like so you don't have to investigate what I mean.
GIF: https://gyazo.com/65e989922dc9d7870c16d98a91fe118a
I am guessing it might have to do with the content provider service and the RequestQueueSize but I'm not 100% sure. It would be nice if someone can give some light on this curiosity that I have. I'm not asking for anyone to make the script for me. I just want to how Nikilis did this.

4 comments
Yes, RequestQueueSize is the way to go.
If that is the case, how do I get the value of RequestQueueSize to print it out? Also, how do I make the player not load/spawn? Thank you for your response btw.
You can simply google it, there's a lot of information floating around. We won't spoon-feed you the code.
así es amigo