This is a lot to explain but I'll try my best, and I will explain further if need be. I'm making a tournament system for a project, and there's a folder in the workspace called "Roster". When the player enters a que for the tourney, it places an int value into the folder, then names the int value what the player is named. After 2 min of waiting, all of those in the que will be teleported to the arena and they can fight. But instead of that happening, when the players load in, after about 10 seconds it just chooses a random one to win and that's it. The intvalue is not deleted from the folder until the player dies, so I'm not sure why it does this. Here is the script:
while true do
wait()
local Roster = workspace.Roster:GetChildren()
for i = 1, #Roster do
if #Roster == 1 then
wait(130)
if #Roster == 1 and workspace.Winner.Value == "" and workspace.QueCountdown.Value == 0 then
workspace.TourneyTime.Value = 20
workspace.TourneyTime.Countdown.Disabled = false
workspace.QueCountdown.Value = 2
workspace.QueCountdown.Countdown.Disabled = false
local Entry = workspace.Roster:FindFirstChild(Player.Name)
if Entry ~= nil then
workspace.Winner.Value = Entry.Name
local Message = Instance.new("Message")
Message.Parent = workspace
Message.Text = ""..workspace.Winner.Value.." Has Won the Tourney. Glory to their house!"
local Rekt = workspace.RemoveMessageScript:Clone()
Rekt.Parent = Message
Rekt.Disabled = false
local Reward = math.random(1,5000)
if Reward ~= 5000 and Player.Name == workspace.Winner.Value then
Player.Stats.Money.Value = Player.Stats.Money.Value + 1000
Player.Character.Humanoid.Health = 0
elseif Reward == 5000 and Player.Name == workspace.Winner.Value then
print("WIP")
Player.Character.Humanoid.Health = 0
end
end
end
end
end
end
here is the script that inserts the intvalues
script.Join.OnServerEvent:Connect(function(Player)
if workspace.TourneyTime.Value <= 0 then
Player.NonStats.TourneyValue.Value = 1
local Pos = math.random(1,5)
if Pos == 1 then
Player.Character.HumanoidRootPart.CFrame = workspace.Que1.CFrame
local Ticket = Instance.new("IntValue")
Ticket.Name = play.Name
Ticket.Parent = workspace.Roster
elseif Pos == 2 then
Player.Character.HumanoidRootPart.CFrame = workspace.Que2.CFrame
local Ticket = Instance.new("IntValue")
Ticket.Name = play.Name
Ticket.Parent = workspace.Roster
elseif Pos == 3 then
Player.Character.HumanoidRootPart.CFrame = workspace.Que3.CFrame
local Ticket = Instance.new("IntValue")
Ticket.Name = play.Name
Ticket.Parent = workspace.Roster
elseif Pos == 4 then
Player.Character.HumanoidRootPart.CFrame = workspace.Que4.CFrame
local Ticket = Instance.new("IntValue")
Ticket.Name = play.Name
Ticket.Parent = workspace.Roster
elseif Pos == 5 then
Player.Character.HumanoidRootPart.CFrame = workspace.Que5.CFrame
local Ticket = Instance.new("IntValue")
Ticket.Name = play.Name
Ticket.Parent = workspace.Roster
end
end
end)
again, Im sorry if it is a lot. I will do my best to explain further if you need me to. Thanks for reading

2 comments
Messages are deprecated
I appreciate it but uh.. what does that have to do with my question? Sorry if I come off a little rude, but I know that it is deprecated. I'm only using it for testing purposes at the moment. I do appreciate your concern though