How do you use Camera:GetLargestCutoffDistance() properly? I think the camera ignores the parts that you cut off or something, and I want that. I want the camera to ignore certain parts (that will be cloned and then deleted) so the player can zoom out the camera without the parts being in the way. I think :GetLargestCutoffDistance() is the way to go, but I don't understand it.
workspace.Camera:GetLargestCutoffDistance(BasePart)
Thanks

1 comment
oh thanks