How do you DISABLE forced COLLISION on an ANCHORED NPC WITHOUT using COLLISION GROUPS? I tried to disable the collisions in a constant loop, but it does not work. Do you know any way to stop the forced collision? OR How do you make the Camera go through certain added parts like if the parts had no collision.
local Children = script.Parent:GetChildren()
for i = 1, #Children do
if Children[i]:IsA("BasePart") then
coroutine.wrap(function()
while true do
Children[i].CanCollide = false -- Disables collision for every part in NPC
wait()
end
end)()
end
end
THANKS!

3 comments
this might help you: https://blog.roblox.com/2017/05/introducing-collision-groups/
this might help you: https://blog.roblox.com/2017/05/introducing-collision-groups/
I put caps on "without collision groups"