script.Parent.MouseButton1Click:connect(function() if script.Parent.Parent.Box.Visible == true then
game.StarterPack.Katana.Handle.Blade.L.Enabled = true
end
end)
script.Parent.MouseButton1Click:connect(function() if script.Parent.Parent.Box.Visible == true then
game.StarterPack.Katana.Handle.Blade.L.Enabled = true
end
end)
its bc ur changing it in the starterpack, starterpack is what the user starts of with, if you change a property or add something in a tool by going into starterpack, you need to reset to get the change, so instead of putting it into starterpack, put it in the players backpack and i told u this on ur other question.
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.Box.Visible == true then
local player = game.Players.LocalPlayer
player.Backpack.Katana.Handle.Blade.L.Enabled = true
end)
and make all the script code blocks like this:
script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.Box.Visible == true then
local player = game.Players.LocalPlayer
player.Backpack.Katana.Handle.Blade.L.Enabled = true
end)
not just highlighting one part of the code bc ur making it really confusing and why it doesnt work online is because of FE
and dont make another question because u used starterpack
yes
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2 comments
script.Parent.MouseButton1Click:connect(function() if script.Parent.Parent.Box.Visible == true then game.StarterPack.Katana.Handle.Blade.L.Enabled = true end end)
full script here help works in studio not in game