So i watched AlvinBLOX's tutorial on bindable events, and he said bindable events allow for 2 scripts of the same kind (script with script. localscript with localscript) to "communicate" with each other. Now my question is if you can write it like this:
wait(3)
game.Workspace.Baseplate.BrickColor = BrickColor.new("Really Red")
instead of this:
local bindableevent = game.Workspace:WaitForChild("BindableEvent")
wait(3)
bindableevent:Fire
(this part is in another script)
local bindableevent = game.Workspace:WaitForChild("BindableEvent")
bindableevent.Event:Connect(function()
game.Workspace.Baseplate.BrickColor = BrickColor.new("Really Red")
end)
then why would you use bindable events?
