In my game one player is picked at random to become a special class. I've created a developer product that makes it so the player who bought the dev product will be the next player picked. How do I handle if two players purchase the developer product, is there a way I can reject the second player's purchase?
COMMUNITY QUESTION
How to handle developer products being rejected?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

5 comments
add me on discord and ill help Oxian#1371
add me on discord and ill help Oxian#1371
You could make a queue and let them know they will be next
you can make a array and whoever buys it, then only 1 in the array can do it
make a table of the players that purchased and delete the last one that went and add them back after another goes. maybe?