Is it possible to make a player's camera go through parts from collision group "1"? I know how to make collision groups, but I have no idea if it's possible to make the camera go through parts like when the parts are transparent.
local PhysicsService = game.PhysicsService
PhysicsService:CreateCollisionGroup("1")

1 comment
You could use GetDecendants and if the v is a BasePart it cheks their collisiongroup