This has been causing me issues for days, please help! I'm trying to make one random player on the server much bigger than the other players. Here's my script:

local AllPlayers = game.Players:GetPlayers()
local giant = AllPlayers[math.random(1,#AllPlayers)] 
local weapon = game.ReplicatedStorage["GiantClub"]

wait(5)

for i, player in ipairs(game:GetService("Players"):GetPlayers()) do
	
	if giant.Name == player.Name then
		if player.Backpack:FindFirstChild("GiantClub") == nil then
			local gunclone = weapon:Clone()
			gunclone.Parent = player.Backpack
			
			player.Character.Humanoid:WaitForChild("BodyDepthScale").Value = 4 
			player.Character.Humanoid:WaitForChild("BodyHeightScale").Value = 4
			player.Character.Humanoid:WaitForChild("BodyWidthScale").Value = 4
			player.Character.Humanoid:WaitForChild("HeadScale").Value = 4
		end
	end
end

It works locally, but on the server nothing happens. I'm running the script as a regular script in a folder in ReplicatedStorage.

3 comments

0

Make sure FE is disable. if you want FE, just google how to make Fe Script.

0

Its not Filtering Enabled compatible so it will only be shown locally

0

Ah, that must be it. Thanks!