This has been causing me issues for days, please help! I'm trying to make one random player on the server much bigger than the other players. Here's my script:
local AllPlayers = game.Players:GetPlayers()
local giant = AllPlayers[math.random(1,#AllPlayers)]
local weapon = game.ReplicatedStorage["GiantClub"]
wait(5)
for i, player in ipairs(game:GetService("Players"):GetPlayers()) do
if giant.Name == player.Name then
if player.Backpack:FindFirstChild("GiantClub") == nil then
local gunclone = weapon:Clone()
gunclone.Parent = player.Backpack
player.Character.Humanoid:WaitForChild("BodyDepthScale").Value = 4
player.Character.Humanoid:WaitForChild("BodyHeightScale").Value = 4
player.Character.Humanoid:WaitForChild("BodyWidthScale").Value = 4
player.Character.Humanoid:WaitForChild("HeadScale").Value = 4
end
end
end
It works locally, but on the server nothing happens. I'm running the script as a regular script in a folder in ReplicatedStorage.

3 comments
Make sure FE is disable. if you want FE, just google how to make Fe Script.
Its not Filtering Enabled compatible so it will only be shown locally
Ah, that must be it. Thanks!