the roblox wiki says that local scripts can only change: A Player's Backpack, such as a child of a Tool A Player's Character model A Player's PlayerGui A Player's PlayerScripts The ReplicatedFirst service
how could i change audio locally if it's in a brick. is it even possible?
you could do something like
script.Parent.Touched:Connect(function(hit)
game.Workspace.Part.Sound.Reverb:Destroy()
end)
but that would make it where it's been destroyed for everyone. how could i do this for only one player?

1 comment
you could use a remote event and have a local script destroy the sound