Hi, I am trying to make my script summon a part with a mesh in it. But when I do summon the part, it becomes a mesh but still looks like a part and not a thunderbolt (what the mesh is supposed to look like) how do I fix this?
Here is my script:
local player = game.Players.LocalPlayer
local character = player.CharacterAdded:Wait()
local humanoid = character.Humanoid
local torso = character.UpperTorso
local mouse = player:GetMouse()
local thunderbolt = game.Workspace.Thunderbolt
local target
local God = player.PlayerGui.ChooseCharacter.God
--BREAKLINE--
local function onKeyPress(actionName, userInputState, inputObject)
target = mouse.Target
if userInputState == Enum.UserInputState.Begin then
if God.Value == "Zeus" then
print("THUNDERBOLT!")
local Thunder = Instance.new("Part")
Thunder.Name = ("ThunderBolt")
local mesh = Instance.new("SpecialMesh",ThunderBolt)
Thunder.CFrame = CFrame.new(target.Position)
Thunder.Parent = workspace
end
end
end
game:GetService("ContextActionService"):BindAction(
"keyPress",
onKeyPress,
false,
Enum.KeyCode.R,
Enum.KeyCode.E
)

2 comments
ohhh ok thx!
no problem!