print("LinkedLeaderboard script version 5.00 loaded")

----edited by Innhale

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild("leaderstats")
	if stats ~= nil then
		local deaths = stats:findFirstChild("Spree")
		deaths.Value = 0
		-- do short dance to try and find the killer

		local killer = getKillerOfHumanoidIfStillInGame(humanoid)

		handleKillCount(humanoid, player)
	end
end


function onPlayerRespawn(property, player)
	-- need to connect to new humanoid
	
	if property == "Character" and player.Character ~= nil then
		local humanoid = player.Character.Humanoid
			local p = player
			local h = humanoid
			humanoid.Died:connect(function() onHumanoidDied(h, p) end )
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
	-- returns the player object that killed this humanoid
	-- returns nil if the killer is no longer in the game

	-- check for kill tag on humanoid - may be more than one - todo: deal with this
	local tag = humanoid:findFirstChild("creator")

	-- find player with name on tag
	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then -- killer still in game
			return killer
		end
	end

	return nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild("leaderstats")
		if stats ~= nil then
			local kills = stats:findFirstChild("Wins")
			if killer ~= player then
				kills.Value = kills.Value + 1
			
			end
			local kills2 = stats:findFirstChild("Spree")
			if killer ~= player then
				kills2.Value = kills2.Value + 1
				
				
				local kills3 = stats:findFirstChild("Points")
				if killer~=player then
					kills3.Value = kills3.Value + 20
				end
			end
		end
	end
end


-----------------------------------------------


function onPlayerEntered(newPlayer)

	local stats = Instance.new("IntValue")
	stats.Name = "leaderstats"

	local kills = Instance.new("IntValue")
	kills.Name = "Wins"
	kills.Value = 0

	local kills2 = Instance.new("IntValue")
	kills2.Name = "Spree"
	kills2.Value = 0
	
	local kills3 = Instance.new("IntValue")
	kills3.Name = "Points"
	kills3.Value = 0
	
	

	kills.Parent = stats
	kills2.Parent = stats
	kills3.Parent = stats

	while true do
		if newPlayer.Character ~= nil then break end
		wait(5)
	end

	local humanoid = newPlayer.Character.Humanoid

	humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )


	newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )

	stats.Parent = newPlayer

end

Wins and spree were already there, i added points and it stopped working. You can see Points on the leaderboard but the value of all stay 0 even when you kill.

No errors.

2 comments

0

Very long winded sorry lol

0

Don't come on this site with free model code, expecting for it to be fixed.