Not sure why, can you help me?
game.ReplicatedStorage.remoteEvents.equipTrail.OnServerEvent:connect(function(player,plr,item,has)
repeat wait() until player.Character
if player.Character.Head["Trail"] then
player.Character.Head["Trail"]:Clear()
end
if player.Character.Head["TrailAttachment0"] then
player.Character.Head["Trail"]:Clear()
end
local trail = game.ServerStorage.trails[item]:Clone()
trail.Parent = player.Character.Head
trail.Name="Trail"
local attachment0 = Instance.new("Attachment",player.Character.Head)
attachment0.Name = "TrailAttachment0"
local attachment1 = Instance.new("Attachment",player.Character.HumanoidRootPart)
attachment1.Name = "TrailAttachment1"
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
end)
By the way, it has no errors for some reason, trail removal only errors in studio.
