I'm having a bit of trouble attempting to make this function reusable. Hopefully somebody can help me.
Whatever this is called:
repeat wait(0.1) until Player.Character.LowerTorso.Orientation == Player.Character.HumanoidRootPart.Orientation + Vector3.new(10.38,0,0) do
print 'idle start'
wait(1)
if Player.Character.LowerTorso.Orientation == Player.Character.HumanoidRootPart.Orientation + Vector3.new(10.38,0,0) == false then return
elseif Player.Character.LowerTorso.Orientation == Player.Character.HumanoidRootPart.Orientation + Vector3.new(10.38,0,0) == true then
print 'Idle'
wait(0.01)
script.Parent.Folder.IdleWallEvent:FireServer(Player)
end
end
Function:
local function wallcreate(Player)
local Wall
local success, err = pcall(function()
Wall = game:GetService("InsertService"):LoadAsset(2096107433)
end)
if success then
Wall.Parent = workspace
print("successfully inserted Wall")
else
warn("unable to insert Wall because " .. err)
end
local Player = game.Players.LocalPlayer
local wall = game.Workspace.Model.SmoothBlockModel
wall.CanCollide = false
wall.Anchored = true
wall.Transparency = 0
wait(0.1)
wall.Orientation = Player.Character.HumanoidRootPart.Orientation
wall.Position = Player.Character.LowerTorso.Position + Vector3.new(-0.051, 5.548, 2.177)
wall.Transparency = 0
local yes = Instance.new("Part")
yes.Name = "yes"
yes.Parent = game.Workspace
yes.CanCollide = false
yes.Anchored = true
yes.Position = Player.Character.LowerTorso.Position
yes.Transparency = 0
repeat wait(0.5) until Player.Character.LowerTorso.CFrame == yes.CFrame == false do
Wall:Destroy()
print 'Wall Destroyed'
yes:Destroy()
print 'Almost Done'
end
end
script.Parent.Folder.IdleWallEvent.OnServerEvent:connect(wallcreate)
