wait(game.Lighting.TimeToLoad.Value)
local UIS = game:GetService("UserInputService")
local p = game.Players.LocalPlayer
chainnum = 0
chain = "None"
chainText = "None"
--//Animations
local combat1 = script:FindFirstChild("Animations").punchOne
local animTrack1 = p.Character.Humanoid:LoadAnimation(combat1)
--
local combat2 = script:FindFirstChild("Animations").punchTwo
local animTrack2 = p.Character.Humanoid:LoadAnimation(combat2)
--
local combat3 = script:FindFirstChild("Animations").punchThree
local animTrack3 = p.Character.Humanoid:LoadAnimation(combat3)
--
local combat4 = script:FindFirstChild("Animations").punchFour
local animTrack4 = p.Character.Humanoid:LoadAnimation(combat4)
--
local combat5= script:FindFirstChild("Animations").punchFive
local animTrack5 = p.Character.Humanoid:LoadAnimation(combat5)
--
local combat6 = script:FindFirstChild("Animations").punchFour
local animTrack6 = p.Character.Humanoid:LoadAnimation(combat6)
local function Combat(Input, gameProcessedEvent)
local KeyCode = Input.UserInputType
if KeyCode == Enum.UserInputType.MouseButton1 and script.canAttack.Value == true and chainnum == 0 then
chainnum = 1
chainText = p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text
p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text = "L"
print("1")
animTrack1:Play()
-- p.PlayerGui.MainGui.Frame["Ki Frame"].Size = p.PlayerGui.MainGui.Frame["Ki Frame"].Size + UDim2.new(.03, 0, 0, 0)
wait(0.5)
chainnum = 2
else
if KeyCode == Enum.UserInputType.MouseButton1 and script.canAttack.Value == true and chainnum == 2 then
chainnum = 3
chainText = p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text
p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text = "L-L"
print("2")
animTrack2:Play()
-- p.PlayerGui.MainGui.Frame["Ki Frame"].Size = p.PlayerGui.MainGui.Frame["Ki Frame"].Size + UDim2.new(.03, 0, 0, 0)
wait(0.5)
chainnum = 4
else
if KeyCode == Enum.UserInputType.MouseButton1 and script.canAttack.Value == true and chainnum == 4 then
chainnum = 5
chainText = p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text
p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text = "L-L-L"
print("3")
animTrack3:Play()
-- p.PlayerGui.MainGui.Frame["Ki Frame"].Size = p.PlayerGui.MainGui.Frame["Ki Frame"].Size + UDim2.new(.03, 0, 0, 0)
wait(0.5)
chainnum = 6
else
if KeyCode == Enum.UserInputType.MouseButton1 and script.canAttack.Value == true and chainnum == 6 then
chainnum = 7
chainText = p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text
p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text = "L-L-L-L"
print("4")
animTrack4:Play()
-- p.PlayerGui.MainGui.Frame["Ki Frame"].Size = p.PlayerGui.MainGui.Frame["Ki Frame"].Size + UDim2.new(.03, 0, 0, 0)
wait(0.5)
chainnum = 8
else
if KeyCode == Enum.UserInputType.MouseButton1 and script.canAttack.Value == true and chainnum == 8 then
chainnum = 7
chainText = p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text
p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text = "L-L-L-L-L"
print("5")
animTrack5:Play()
-- p.PlayerGui.MainGui.Frame["Ki Frame"].Size = p.PlayerGui.MainGui.Frame["Ki Frame"].Size + UDim2.new(.03, 0, 0, 0)
wait(0.5)
chainnum = 9
else
if KeyCode == Enum.UserInputType.MouseButton1 and script.canAttack.Value == true and chainnum == 9 then
chainnum = 10
chainText = p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text
p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text = "L-L-L-L-L-L"
p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.TextColor3 = Color3.new(0, 255, 0)
print("6")
animTrack6:Play()
-- p.PlayerGui.MainGui.Frame["Ki Frame"].Size = p.PlayerGui.MainGui.Frame["Ki Frame"].Size + UDim2.new(.03, 0, 0, 0)
wait(0.5)
chainnum = 0
p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text = "None"
p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.TextColor3 = Color3.new(255, 255, 0)
end
end
end
end
end
end
end
local oldtext = chainText
while wait(1) do
if p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text == oldtext and chainnum > 0 then
p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text = 'None' --this would technically be none since it's empty
chainnum = 0
else
oldtext = p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text
end
end
UIS.InputBegan:Connect(Combat)
The while wait(1) do part is where the problem occurs. Any help?

3 comments
Change the while loop to this:
while true do
if p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text == oldtext and chainnum > 0 then 111 p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text = 'None' --this would technically be none since it's empty 112 chainnum = 0 113 else 114 oldtext = p.PlayerGui.PlayerGuis.Menu.mouseLabels.TextLabel.Text 115 end wait(1) end