This script changes the color of a particle emitter, but its only changing when I get to the 7th color?
Edit: I tried changing what colors it switches to and found that when I add one color it makes the other colors not work and vise virsa??? How do I fix this??
wait(1)
local colorone = Color3.new(255,255,255)
local colortwo = Color3.new(255,255,255)
function onClick()
script.Parent.Sound:Play()
wait(.1)
-- Sound
if colorone == Color3.new(255,255,255) and colortwo == Color3.new(255,255,255)
then
colorone = Color3.new(170,0,0)
colortwo = Color3.new(170,0,0)
game.Workspace.MapContents.Gate.Brick1.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
game.Workspace.MapContents.Gate.Brick2.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
else
if colorone == Color3.new(85,255,255) and colortwo == Color3.new(85,255,255)
then
colorone = Color3.new(255,170,255)
colortwo = Color3.new(255,170,255)
game.Workspace.MapContents.Gate.Brick1.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
game.Workspace.MapContents.Gate.Brick2.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
else
if colorone == Color3.new(255,170,255) and colortwo == Color3.new(255,170,255)
then
colorone = Color3.new(85,170,255)
colortwo = Color3.new(85,170,255)
game.Workspace.MapContents.Gate.Brick1.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
game.Workspace.MapContents.Gate.Brick2.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
else
if colorone == Color3.new(85,170,255) and colortwo == Color3.new(85,170,255)
then
colorone = Color3.new(255,85,255)
colortwo = Color3.new(255,85,255)
game.Workspace.MapContents.Gate.Brick1.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
game.Workspace.MapContents.Gate.Brick2.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
else
if colorone == Color3.new(255,85,255) and colortwo == Color3.new(255,85,255)
then
colorone = Color3.new(85,85,255)
colortwo = Color3.new(85,85,255)
game.Workspace.MapContents.Gate.Brick1.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
game.Workspace.MapContents.Gate.Brick2.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
else
if colorone == Color3.new(85,85,255) and colortwo == Color3.new(85,85,255)
then
colorone = Color3.new(255,0,255)
colortwo = Color3.new(255,0,255)
game.Workspace.MapContents.Gate.Brick1.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
game.Workspace.MapContents.Gate.Brick2.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
else
if colorone == Color3.new(255,0,255) and colortwo == Color3.new(255,0,255)
then
colorone = Color3.new(255,255,255)
colortwo = Color3.new(255,255,255)
game.Workspace.MapContents.Gate.Brick1.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
game.Workspace.MapContents.Gate.Brick2.ParticleEmitter.Color = ColorSequence.new(colorone, colortwo)
end
end
end
end
end
end
end
end
script.Parent.ClickDetector.MouseClick:connect(onClick)

1 comment
thank you i love you