Merry 29th of July to y'all helpful fellows!
I'm trying to figure out a way to read the voxels of smooth terrain and generate forageable bushes randomly to voxels that are Leafy Grass -material. The wiki page showed one way of doing this with ReadVoxels, but it apparentally uses Region3 which is quite limited since it can't cover the whole terrain in case its humongous. So do you know any ways to read all of the voxels?
-Thanks!

2 comments
What you could do is choose random points then make a raycast from the sky to find where the terrain is. Then from there you could make a region 3 of the terrain from the area you hit. Then you would read it to get the voxel material type and If it weren't grass you would just repeat until it was.
Thanks for the idea and sorry for late answer! The issue is that Region3 has a limit for its size. Or do you mean making multiple points check it? 'cause that could work.