Firstly, Filtering Enabled is now a FORCED part of all Roblox games now, whether or not you've ticked it on or off.
However, that does not mean to just give up!
This can be done via a script simply placed within the Workspace or SSS.
All people in server needs to be teleported when a person gets "Objects" value = 5
All people when one person? If so:
local cframe = CFrame.new(Vector3.new(-46.078, 5.046, -1105.82))
game.Workspace.Players.PlayerAdded:connect(function(plr)
local ldrst = Instance.new("Model")
ldrst.Name = "leaderstats"
local objects = Instance.new("IntValue")
objects.Name = "Objects"
objects.Parent = ldrst
objects.Changed:connect(function(num)
if num >= 5 then
for i,v in pairs(game.Players:GetChildren()) do
if v.Character:FindFirstChild("HumanoidRootPart") then
v.Character.HumanoidRootPart.CFrame = cframe + Vector3.new(math.random(-5,5), 0, math.random(-5,5))
end
end
end
end)
end)
Perhaps you meant only the person who reached 5? if so.
local cframe = CFrame.new(Vector3.new(-46.078, 5.046, -1105.82))
game.Workspace.Players.PlayerAdded:connect(function(plr)
local ldrst = Instance.new("Model")
ldrst.Name = "leaderstats"
local objects = Instance.new("IntValue")
objects.Name = "Objects"
objects.Parent = ldrst
objects.Changed:connect(function(num)
if num >= 5 then
if plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.CFrame = cframe
end
end
end)
end)
No localscripts required! Just a normal script either in SSS or workspace.
Excuse any typos or errors I may have made; they should be easy to fix if they turn up.
2 comments
You can always teleport a player to a specific block!
Do you get anything ftom the output?