Hi, I'm building a map, and I'm trying to make parts unanchor when an explosion hits them, and then anchor them after a set time.
I'm wondering if the following would work. If not, how do I make it work?
local explosion = Instance.new("Explosion",game.Workspace)
explosion.Hit:connect(function(hit)
hit.Anchored = false
wait(1)
Anchored = true

2 comments
I'll take that as a yes, your script works
Uh, if it works then accept the answer.