game.Players.PlayerRemoving:connect(function(player)
print("Player leaving.")
_G.SearchAndRemove(player)
if #_G.PlayersInGame == 1 then
print("1 player left.")
script.Parent.Parent.Board.SurfaceGui.Frame.PrevWinner.Text = "Previous Winner: ".._G.PlayersInGame[1].Name
_G.PlayersInGame[1].Character:MoveTo(script.Parent.Parent.Spawn.Position)
_G.PlayersInGame[1].Character.Humanoid1.WalkSpeed = 16
_G.PlayersInGame[1].leaderstats.Points.Value = _G.PlayersInGame[1].leaderstats.Points.Value + 10
script.Parent.Parent.GameInProgress.Value = false
table.remove(_G.PlayersInGame, 1)
script.Parent.Parent.Spinner.Beam.CFrame = _G.DefaultPosbar
script.Parent.Parent.Spinner.Circle.CFrame = _G.DefaultPoscircle
elseif #_G.PlayersInGame == 0 then
print("0 players left.")
script.Parent.Parent.GameInProgress.Value = false
script.Parent.Parent.Spinner.Beam.CFrame = _G.DefaultPosbar
script.Parent.Parent.Spinner.Circle.CFrame = _G.DefaultPoscircle
end
end)
COMMUNITY QUESTION
Can someone help me implement player points to the winner?
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