wait(5)
for i = 1,40,1 do
	Meteor = Instance.new("Part")
	Meteor.Size = Vector3.new (3,3,3)
	Meteor.Material = "Neon"
	Meteor.Color = Color3.new (180, 110, 255)
	Meteor.CFrame = script.Parent.UpperTorso.CFrame
	Meteor.CanCollide = false
	Meteor.Parent = game.Workspace
	local mesh = Instance.new("SpecialMesh")
    mesh.MeshType =("Sphere")
mesh.Parent = Meteor
local bv = Instance.new ("BodyVelocity")
bv.Parent = Meteor
bv.Velocity = Vector3.new(math.random(-60,60),math.random(-60,60),math.random(-60,60))
game:GetService("Debris"):AddItem(Meteor, 5)
local ten = true
script.Parent.UpperTorso.LSSJBarrier.BARRIER.Enabled = true
	script.Parent.Humanoid.WalkSpeed = 0
	local char = script.Parent --the npc
local hum = char:WaitForChild("Humanoid") --the npc's humanoid
local animation = hum:LoadAnimation(script.Animation)
local HP = script.Parent.Humanoid.WalkSpeed
animation:Play()
	wait(.1)
	animation:Stop()
		script.Parent.Humanoid.WalkSpeed = 8
	script.Parent.UpperTorso.LSSJBarrier.BARRIER.Enabled = false
Meteor.Touched:connect(function(hit)
	local HitAble = false
	if hit:IsDescendantOf(script.Parent) then return end
	if not HitAble then return end
	local root = hit.Parent:FindFirstChild("HumanoidRootPart")
		if root and not root.Anchored then
			local myRoot = script.Parent:FindFirstChild("HumanoidRootPart")
			if myRoot  then
				local delta = root.Position - myRoot.Position
	if not ten then return end
	ten = false
	local human = hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid")
	if human ~= nil then
		local bv = Instance.new("BodyVelocity")
				bv.maxForce = Vector3.new(1e990, 1e990, 1e990)
				bv.velocity = delta.unit * 180
				bv.Parent = root
				game:GetService("Debris"):AddItem(bv, 2.25)
	elseif hit.Anchored  == true and hit.CanCollide == true then
		Meteor:Destroy()		
	end
			end
end
end)
end

the script works perfectly but the bodyvelocity part isn't giving the character bodyvelocity. unless the velocity is very weak i dont see why it isnt working

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