This is a script for a gun that fires bullets,which fires every time you click!
** But how would I modify it so I can hold down mouse and fire rather than spamming clicks? To create something like a machinegun?**
--Rescripted by Luckymaxer
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
Debris = game:GetService("Debris")
ProjectileScript = script:WaitForChild("ProjectileScript")
BasePart = Instance.new("Part")
BasePart.Shape = Enum.PartType.Block
BasePart.Material = Enum.Material.Neon
BasePart.TopSurface = Enum.SurfaceType.Smooth
BasePart.BottomSurface = Enum.SurfaceType.Smooth
BasePart.FormFactor = Enum.FormFactor.Custom
BasePart.Size = Vector3.new(0.1, 0.1, 0.1)
BasePart.CanCollide = true
BasePart.Locked = true
BasePart.Anchored = false
BaseProjectile = BasePart:Clone()
BaseProjectile.Name = "Projectile"
BaseProjectile.Shape = Enum.PartType.Ball
BaseProjectile.Size = Vector3.new(1, 1, 1)
BaseProjectile.BrickColor = BrickColor.new("CGA brown")
BaseProjectile.Reflectance = 0.5
--[[BaseSpark = Instance.new("Sparkles")
BaseSpark.Name = "Spark"
BaseSpark.SparkleColor = Color3.new(1, 1, 0)
BaseSpark.Enabled = true
BaseSpark.Parent = BaseProjectile]]
Grips = {
Up = CFrame.new(0, -0.2, -0.400000006, 1, 0, -0, -0, 0.19592391, -0.980619073, 0, 0.980619192, 0.19592388),
Out = CFrame.new(0, -0.3, -0.400000006, 1, 0, -0, 0, 0, -1, 0, 1, -0),
}
Sounds = {
Equip = Handle:WaitForChild("Equip"),
PewPew = Handle:WaitForChild("PewPew"),
Hit = Handle:WaitForChild("Hit"),
PersonHit = Handle:WaitForChild("PersonHit"),
}
ReloadTime = 0.1
ServerControl = (Tool:FindFirstChild("ServerControl") or Instance.new("RemoteFunction"))
ServerControl.Name = "ServerControl"
ServerControl.Parent = Tool
ClientControl = (Tool:FindFirstChild("ClientControl") or Instance.new("RemoteFunction"))
ClientControl.Name = "ClientControl"
ClientControl.Parent = Tool
ToolEquipped = false
Tool.Grip = Grips.Out
Tool.Enabled = true
function Fire(Direction)
local SpawnPos = (Handle.Position + (Direction * 10))
local Gravity = 196.20
local Force = 300
local Mass = (BaseProjectile:GetMass() * Gravity)
local Projectile = BaseProjectile:Clone()
Projectile.CFrame = CFrame.new(SpawnPos)
Projectile.Velocity = (Direction * Force)
local HitSound = Sounds.Hit:Clone()
HitSound.Parent = Projectile
local PersonHitSound = Sounds.PersonHit:Clone()
PersonHitSound.Parent = Projectile
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.maxForce = Vector3.new(Mass, Mass, Mass)
BodyVelocity.velocity = (Direction * Force)
BodyVelocity.Parent = Projectile
local CreatorTag = Instance.new("ObjectValue")
CreatorTag.Value = Player
CreatorTag.Name = "Creator"
CreatorTag.Parent = Projectile
local ProjectileScriptClone = ProjectileScript:Clone()
ProjectileScriptClone.Disabled = false
ProjectileScriptClone.Parent = Projectile
Debris:AddItem(Projectile, 5)
Projectile.Parent = game:GetService("Workspace")
Sounds.PewPew:Play()
end
function Activated()
if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then
return
end
local TargetPos = InvokeClient("MousePosition")
if not TargetPos then
return
end
TargetPos = TargetPos.Position
local Direction = (TargetPos - Handle.Position).unit
Tool.Enabled = false
Tool.Grip = Grips.Up
script.Parent.Muzzle.Transparency = 0.5
script.Parent.Muzzle.Flash.Enabled = true
Fire(Direction)
wait(ReloadTime)
Tool.Grip = Grips.Out
script.Parent.Muzzle.Transparency = 1
script.Parent.Muzzle.Flash.Enabled = false
wait(ReloadTime)
Tool.Enabled = true
end
function CheckIfAlive()
return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0) and true) or false)
end
function Equipped()
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild("Humanoid")
if not CheckIfAlive() then
return
end
ToolEquipped = true
Sounds.Equip:Play()
end
function Unequipped()
Tool.Grip = Grips.Out
for i, v in pairs(Sounds) do
v:Stop()
end
ToolEquipped = false
end
function InvokeClient(Mode, Value)
local ClientReturn = nil
pcall(function()
ClientReturn = ClientControl:InvokeClient(Player, Mode, Value)
end)
return ClientReturn
end
ServerControl.OnServerInvoke = (function(player, Mode, Value)
if player ~= Player or not ToolEquipped or not CheckIfAlive() or not Mode or not Value then
return
end
end)
Tool.Activated:connect(Activated)
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)

1 comment
This isn't your script, come back when you attempt this.