script.Parent.Touched:Connect(function(part)
    for _, plr in ipairs(game:GetService("Players"):GetPlayers()) do
	if debounce == false then
		debounce = true
		IsAMusic = true
		if IsAMusic == true then
			game.ReplicatedStorage.RandomMusic.Music1:Stop()
			game.ReplicatedStorage.RandomMusic.Music2:Stop()
			game.ReplicatedStorage.RandomMusic.Music3:Stop()
			game.ReplicatedStorage.RandomMusic.Music4:Stop()
			game.ReplicatedStorage.RandomMusic.Music5:Stop()
			plr.Stats.Coins.Value = plr.Stats.Coins.Value + 7
			plr.Stats.XP.Value = plr.Stats.XP.Value + 13
			plr.Character.Humanoid.WalkSpeed = 16
			plr.Character:SetPrimaryPartCFrame(lobbyTP.CFrame)
			game.ReplicatedStorage.Winner:Play()
			wait(1)
			IsAMusic = false
		end
		debounce = false
	end

    end
end)


1 comment

1

IsAMusic returned false on the touched event then.